Devlog (2024-09-26 to 2024-10-02)


In-game Changes

  • Experimented with river spline generation, which automates the generation of the river map.
  • Implemented river collider generation to streamline map creation in the future.
  • Implemented NPCs that follow the river's path.
  • Experimented "stealth" mechanism with NPCs. The salmon will enter "stealth" state when hidden among a bunch of NPCs. 
  • Implemented fish tilting according to the travel direction, making the movement feel more realistic and lively. 
  • Implemented camera culling where objects blocking between the camera and the salmon will be partially transparent.
  • Integrated various music and sfx into the game (see assets below for details).
  • Fixed gamepad input for the new control scheme.
  • Fixed the issue where stream force is applied in air.

Asset Development

  • Created music assets for Stage 1, 2, and 3.
  • Added sfx looping ambience sound for above water and underwater.
  • Added sfx for the bear, salmon, and osprey with variations.
  • Created concept arts for characters and levels. 
  • Created model for the salmon (player).

Files

Salmon-Build-20241002-Windows-x64.zip 39 MB
69 days ago

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