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Devlog
Devlog (11-21-2024 to 11-27-2024)
November 27, 2024
by
Sleepy Jesse
Development Team Worked on making single player mode playable with no spline generation Reverted eagle for single player to its original mechanism, where it circles player and swoops Re-added nest gen...
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Devlog (11-14-2024 to 11-20-2024)
November 20, 2024
by
Sleepy Jesse
Development Team Fixed the camera for new swimming mechanism. Changed the generation of river events to follow original sequence. Working on integrating stage 4 (change of winning mechanism). Worked o...
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Devlog (11-07-2024 to 11-13-2024)
November 13, 2024
by
Sleepy Jesse
We're excited to release the beta version of the game! The following is the devlog for the past week: Development Team Improved eagle attack Multiplayer integration Added generated fisherman Added aut...
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Devlog (10-24-2024 to 11-06-2024)
November 06, 2024
by
Sleepy Jesse
Development Team Added water shader, migrated to a new rendering pipeline Migrated to automatically generated maps (spline generation) Improved auto generated maps with dynamic width & depth; improved...
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[Video] Updated Gameplay Demo (11-06-2024)
November 06, 2024
by
Sleepy Jesse
We're excited to share this demo video of our latest build...
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Devlog (10-17-2024 to 10-23-2024) - Alpha Build
October 23, 2024
by
Sleepy Jesse
Development Team Added prototype fisherman mechanic Learned the specifcs of Unity's Cg Shader Lang Made a basic water shader Improvements to directional spline generation Implemented eagle swooping do...
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Devlog (10-10-2024 to 10-16-2024)
October 16, 2024
by
RedSonDude
Development Team Integrated NPCs into main scene Allowed bears to target and attack NPCs, providing a distraction for player Implemented random spawning of schools of NPC fish at checkpoints Worked on...
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Devlog (10-02-2024 to 10-09-2024)
October 09, 2024
by
RedSonDude
Development Team Implemented fish-catching logic for the osprey Improved river spline generation Experimented with water shader Implemented basic game UI Implemented basic game states (death, respawn,...
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[Video] Playable Level Gameplay Demo
October 09, 2024
by
Sleepy Jesse
We're excited to share this demo video for our first fully playable level!...
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Devlog (2024-09-26 to 2024-10-02)
October 02, 2024
by
Sleepy Jesse
In-game Changes Experimented with river spline generation, which automates the generation of the river map. Implemented river collider generation to streamline map creation in the future. Implemented...
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Tech Demo
September 25, 2024
by
Sleepy Jesse
We're excited to share our first tech demo video!...
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Devlog (GameJam2 - 2024-09-18)
September 25, 2024
by
RedSonDude
Integrated water physics logic with game map tile (Callum, Mike) Basic fish movement (Raghav, Jesse) Figured out how to load in animations, used this to load bear animation (all) Added Eagle (Callum)...
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Devlog (2024-09-19 to 2024-09-25)
September 25, 2024
by
DiceSpinner
Extended map with new river sections and an estuary that opens to a wider body of water Replaced linear stream force with spline curves on river that push fish in opposite direction of river travel Ad...
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