Devlog (10-17-2024 to 10-23-2024) - Alpha Build


Development Team

  • Added prototype fisherman mechanic
  • Learned the specifcs of Unity's Cg Shader Lang
  • Made a basic water shader
  • Improvements to directional spline generation
  • Implemented eagle swooping down at regular intervals to catch fish out of water
  • Made stealth mechanic affect when fish can be caught
  • Revamped game UI
  • Implemented Pause menu
  • Revised the placement of respawn points
  • Fixed audio issue where all bears growl together when game starts
  • Fixed audio issue where the fish swimming sound is too loud

Upcoming Goals:

  • Continue to work on spline generation
  • Further improve game UI (button mapping, volume settings, etc.)


Audio Team

  • SFX for Alpha Presentation (Bear Swipe + Hit, Osprey Swipe, Salmon jumping + splashing, etc) uploaded to GitHub, ready to be implemented in-engine

Upcoming Goals:

  • Audio Team meeting to discuss coherent instrumentation and style for different music tracks


Art Team

  • Finished all the props' texture on land in stage 3(with texture)
  • Unwraped bear’s UV
  • Finished salmon's rigging
  • Working on bear's rigging
  • Working on salmon's texture

Upcoming Goals:

  • Finish salmon animation
  • Finish bear's animation
  • Finish Osprey's character sheet
  • Started working on UI

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