Devlog (11-21-2024 to 11-27-2024)
Salmon » Devlog
Development Team
- Worked on making single player mode playable with no spline generation
- Reverted eagle for single player to its original mechanism, where it circles player and swoops
- Re-added nest generation and respawn points for single player
- Integrated some art assets and sound effects
- Added cutscene at the beginning of single player game that introduces the game
- Implemented UI single/multi-player selection
- Added "wrong way" UI hint
- Added camera anti-block (transparent effect) back
- Fixed collider and multiple other issues in single player scene
- Fixed some game state issues
- Implemented music switching in multiplayer scene
- Implemented random selection of trees in multiplayer scene
- Added seaweed
- Added indicator for players
- Added progress bar to track player progress
- Fixed Generated river orientation problem
- Fixed fishermen behavior
- Removed unused scripts in the scene (ItemSpawner imported by the art team)
- Fixed the parameters of some river events
- Changed music to load in the background to avoid stuttering
- Eagle does not target players in river events
- Removed respawn ui and replaced with automatic respawn after 3 seconds
Art Team
- finished osprey animation
- UI updated
- single-player map created
Audio Team
- all final SFX feedback from beta implemented
- transitions between music stages implemented w/ help from CS team
- fixed Death SFX bugs w/ help from CS team
- implemented new orchestration for Stage 2 music track
Files
Salmon-Final-Window-x64.zip 192 MB
58 days ago
Salmon-Final-Mac.app.zip 204 MB
58 days ago
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Salmon
Status | In development |
Author | cuppajoeman |
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