Devlog (10-02-2024 to 10-09-2024)
Salmon » Devlog
Development Team
- Implemented fish-catching logic for the osprey
- Improved river spline generation
- Experimented with water shader
- Implemented basic game UI
- Implemented basic game states (death, respawn, winning)
- Extended game map and created a complete level
Upcoming Goals:
- Enhance river generation with more variations in depth, width, and surrounding environments.
- Fix water blocks on the map and integrate water shader into the main map
- Integrate new assets from the arts and audio team
Audio Team
- Updated list of required audio assets with help from CS team
- Updated underwater ambience track
- Completed Osprey Warning SFX + Osprey Carry Away music track
Upcoming Goals:
- Creating looping music tracks for Stage 1 + 2 of Level 3
Art Team
- finished all the props modelling on land in stage 3
- stage 3( with texture)
- finished salmon’s modelling and rigging
- bear’s model revise
Upcoming Goals:
- salmon animation
- finish bear’s modelling
- props revise
- finish stage 3 riverbed modelling
Files
Playable_Level_Gameplay_Demo_10_09.mov 266 MB
64 days ago
Salmon-Build-FullLevel-20241009-Windows-x64.zip 41 MB
64 days ago
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Salmon
Status | In development |
Author | cuppajoeman |
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