Devlog (10-10-2024 to 10-16-2024)


Development Team

  • Integrated NPCs into main scene
  • Allowed bears to target and attack NPCs, providing a distraction for player
  • Implemented random spawning of schools of NPC fish at checkpoints
  • Worked on aesthetic of spline generated river, mainly rivers edge generation
  • Also programatic object placement such as tree rocks
  • Interpolated eagle grabbing action to make it smoother
  • Made trees also transparent-able (for not blocking camera), supported assets with multiple materials
  • Fixed eagle's spawn behaviour after killing the fish
  • Fixed the issue where swimming forward is always full speed with controller

Upcoming Goals:

  • Finish spline generated river and integrate into main scene
  • Follow linear gameplay design - use spline to connect tiled sections

Audio Team

  • Fixed looping issues on Level 2 music track + underwater ambience track
  • All members added to GitHub
  • Previously completed rough tracks added to GitHub

Upcoming Goals:

  • Finish looping music tracks for Stage 1 + 2 of Level 3
  • Update instrumentation for Level 2 music track
  • Implementing audio tracks in Unity

Art Team 

  • Finished most of the props' texture on land in stage 3
  • Finished bear’s modelling
  • Working on bear's revision
  • Working on bear's animation
  • Working on salmon's animation

Upcoming Goals: 

  • Finish salmon animation
  • Finish bear's animation
  • Finish all the model in stage 3 (with texture)

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